Friday, January 29th, 2010

This is Gran Turismo. The big boy. The game that should define PSP. It’s been in development for absolutely yonks. Now we’ve played it extensively we find ourselves wondering what Polyphony has been doing with it since 2004 because this is not at all the game we expected.

Despite Kazunori himself proclaiming this to be a “fully-fledged” GT game, GT PSP comes across like a rushed patch job. Let us say this first – the physics are really good. The cars handle brilliantly, they have a solid feeling of weight and momentum and you can feel this weight move around as you throw cars into bends and put the suspension under strain.

It’s easily the most realistic handling we’ve seen in a PSP driving game, and all this is done at a silky smooth 60 frames per second which, on the little screen, looks lush. That’s why screenshots and trailers had us all excited. But great handling and a smooth frame rate aren’t the only important factors of a racing game, and GT PSP falls short in almost every other area.

The main mode of the game has no structure. Hit the single-player option and you have three modes; the standard Time Trial (with no online leaderboards, we might add), Drift Trial (again, no leaderboards and no set goals), and Single Race. That’s it.

In Single Race, you’re thrown a grid of 45 individual races. Nothing except the race course is pre-determined. The cars you race against are scaled on what car you enter with. So if you’re in a Corsa you’ll race Puntos and Fiestas, for example. Join in a Ferrari Enzo and the game breaks out the Lamborghinis and Pegani Zondas.

You choose the number of laps – not even that is set – and the difficulty, although only the super-easy

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